Showing posts with label App Monetization Insights. Show all posts
Showing posts with label App Monetization Insights. Show all posts

Friday, June 3, 2016

Game developer Sohomob leverages AdMob mediation to grow revenue by 300%


Founded in 2011, Sohomob is a Hong Kong based company thats well known for its successful mobile board game apps. They take pride in delivering high-quality games to users and focus on making the games beautiful, easy to use and functional. As a result, Sohomobs games have attracted players from all over Asia, with Battle Ludo earning over 10M downloads.
AdMob is the most comprehensive and reliable product in the market - Daniel Ho, co-founder, Sohomob
The problem
To build a sustainable business, Sohomob needed a way to monetize its growing user base without interfering with social gameplay.

The solution
Turning to AdMob because of its reputation for global reach, Sohomob implemented a variety of ad formats including banners, interstitials and videos. To avoid interfering with gameplay, Sohomob showed ads only in between levels and at natural breaks. This helped them engage users without disrupting the gaming experience. Sohomob also leveraged AdMob mediation and ad network optimization to maximize earnings for ad placements. AdMob mediation allowed Sohomob to serve ads from multiple ad networks and ad network optimization enabled Sohomob to serve the highest paying ad from their mediation stack automatically.

The results
Adding AdMob mediation and enabling ad network optimization helped Sohomob increase its total revenue by 3X. After seeing so much success with AdMob, Sohomob decided to implement AdMob house ads and in-app purchase ads, helping them cross promote their apps and introduce in-app purchases to their users.

Sohomob is not stopping there, with the aim to build the largest social board game community in the world. To check out Sohomobs success story, or any other of AdMobs other success stories, visit the AdMob website. Until next time, be sure to stay connected on all things AdMob

Monday, May 23, 2016

Cheetah Mobile grows revenue 4X for Battery Doctor with AdMob native ads



Six years ago, Cheetah Mobile began as a small company of ten employees that built softwares for PCs. Today, they�re one of the world�s leading developers with over one thousand employees. Their popular apps Clean Master and Battery Doctor have been downloaded by millions around the world.
�What we also enjoyed is seeing the speed at which AdMob is innovating, delivering new features. One good example is the support for native ads.� - Charles Fan, Chief Technology Officer, Cheetah Mobile

The problem

With a growing user base, Cheetah Mobile needed a partner to help them expand to the global market while monetizing their apps.

The solution

Cheetah Mobile turned to Google as their first partner, using AdWords to drive downloads and AdMob to increase revenue from their apps.

The results

Within three years, Cheetah Mobile saw its user base grow 16X with 600M active users. 74% of their users came from outside of China and after implementing native ads for its popular Battery Doctor app, Cheetah Mobile saw its revenue increase 4X.

To check out other success stories, visit us at the AdMob website. Until next time, be sure to stay connected on all things AdMob by following our Twitter, LinkedIn and Google+ pages.

Posted by Henry Wang
Product Marketing

Tuesday, March 29, 2016

App Monetization Insights: How MobiSystems adapted their way to success

This is post 4 of our 5-part blog series featuring monetization tips straight from successful app developers. If you�re interested in further exploring the question, �what�s the best way to monetize my app?�, check out our free No-nonsense Guide to App Monetization ebook.

Our guest this week is Elitza Bratkova, Director Business Development at MobiSystems, the company behind a few of the most popular business and productivity apps on Google Play. Their flagship product, OfficeSuite, is a successful mobile office solution for Android with a user base of over 200M download and preloaded users.

A clear company value surfaced as a big part of MobiSystems' success � flexibility. Check out ways you can also use flexibility to your advantage with these tips:


1. Adapt quickly to promising platforms and opportunities.

MobiSytems started over 10 years ago. In its early days, they created dictionaries for the most popular platforms � PalmOS and Pocket PC. When a new platform popped up called Symbian, they were quick to build for it, with some success.

Then Android came along in 2007, and Elitza saw the opportunity, despite the business being resource constrained.

�It was clear that mobile devices were becoming more popular for working professionals. The trend was clear. While we did opt-out of building for smaller platforms, this opportunity was in line with our vision and it seemed promising. It seemed like a platform where our target users would be. It was a risk, but we took it.�

The risk paid off. Being one of the earliests apps on the Google Play Store, and being pre-loaded on thousands of devices helped boost MobiSystems' presence. Android as a platform significantly grew, expanding the user base that MobiSystems had access to.

MobiSystems' most recent analysis of their target audience revealed that 15-20% of their users have devices on more than one platform. They�re now working on a new iteration of their products that allows users to use one license to access the app on multiple platforms.

2. Be flexible with your monetization strategy.

MobiSystems' early users were accustomed to only one type of app monetization model from business apps � paying for access to premium versions. As consumer apps became successful with new models, the MobiSystems team was eager to adopt new monetization features in Android.

Since profiting from in-app purchases was a business model they could easily adopt, they decided to offer a version of their app for free with an in-app subscription to gain access to premium features. They saw a huge spike in downloads but some initial decline in revenues. To solve this, they turned to a monetization model that business apps never tried before�in-app advertising.

Transitioning to ads did take some time, but worked out positively. By starting slowly, experimenting with placement, being committed to showing high quality ads, and being clear that ads were critical in supporting their free version, MobiSystems bridged their revenue gap and built a successful business. Best of all, they�re able to sustainably offer a useful app for free. One of their products, OfficeSuite, has over 100,000 daily installs and has been consistently on the top free apps list in the the Play Store�s business categories.

When considering your app�s monetization strategy, consider all of your options thoroughly. There may be potential to use business models that are unusual in your space.

We hope you enjoyed the tips from MobiSystems. If you found this information helpful, don�t forget to check out The No-nonsense Guide to App Monetization. Also, stay connected on all things AdMob by following their Twitter and Google+ pages and be sure to connect with MobiSystems on Twitter here.

Posted by Joe Salisbury, Product Specialist, AdMob

Tuesday, March 8, 2016

App Monetization Insights: How TapBlaze designed their game app for user retention

This is post 3 of our 5-part blog series featuring monetization tips straight from successful app developers. If you�re interested in further exploring the question, �what�s the best way to monetize my app?�, check out our free No-nonsense Guide to App Monetization.


Our guest this week is Anthony Lai, founder of TapBlaze, a popular game app company based in Los Angeles, California. TapBlaze has developed over 15 titles, collectively garnering millions of downloads. Anthony�s been able to grow the company from a one-person show, to a team of 7 full-time developers, designers, and artists. Check out these tips from Anthony.


1. Design your app for retention.


When Anthony first started TapBlaze, he initially focused on building simple, virtual simulation games. An example was his app �Good Pizza, Great Pizza�, which allowed users to virtually make and sell pizza. These early apps were interesting concepts and received a lot of attention but had a difficult time retaining customers. After the novel experience wore off, users had little reason to come back.

For his next game, Anthony wanted to build something that would keep users engaged for months, not days. To do this, he infused 4 elements into his new match 3 puzzle game named Gummy Gush: 1) a compelling story, 2) fun challenges, 3) rewards, and 4) multiple levels that built on each other. This took a lot more time to develop, and his key metric (retention) took a little longer to measure than downloads, but the work payed off.

�When we first launched Gummy Gush there were some players that only played for a few days, but there were others that clearly liked the art, story and puzzles and just kept playing. It was working! That was enough encouragement for us to keep improving these elements into the game. Ultimately this investment lead to much higher revenue, and even to rapid growth. Since launching in March of 2015, we have over 1,000,000 downloads.�

Consider designing your app for retention. Retention is a key metric for successful monetization and nailing retention will lead to a much more long term, sustainable business. To learn more about practically how to retain users, check out this video from Google Developers called �The Zen of Monetization: The Art of Retaining Users�.

2. Understand the amount of polish your app needs to succeed.


Early last year, Anthony�s team was focused on launching Gummy Gush as quickly as possible. Anthony�s a firm believer in swiftly getting product in the hands of users to collect real user feedback, then iterate. His aggressive timeline meant making sacrifices with the polish of the app, but because he had a few artists on the team he was confident that v1 would be �good enough�.

After launch, there was no user feedback on the polish of the game. But, a new engineering hire with a lot of game development experience urged them to invest in perfecting the look and feel of the game � standardizing UI elements, smoothing out all animation, and adding the finishing touches to the art work.

At first, Anthony was skeptical. But, they decided to devote 2 weeks to the initiative and see how it affected their key metrics. The overhaul paid off big time. Within the first week of the update, Gummy Gush saw a 25% in average revenue per user (ARPU).

Depending on the type of app you're building, fierce competition may have raised the bar for the amount of polish that users expect. For Anthony�s niche, a beautifully designed app built trust and increased revenue. If you�re in a highly competitive sector, it's important to assess what the industry�s threshold for aesthetic finish looks like and decide whether an investment in design app is worth making. Check out Google Play�s �Top Charts� to see what the benchmark is for your category.

3. Use analytics to prioritize your team�s next steps.


After launching, user feedback started rolling in. Although a lot of the reviews were helpful, there were also a number of issues that were unclear. He explained,

�We�d receive a lot of positive and negative reviews and emails from users and didn�t know how representative the feedback were of the broader user base. Were the complaints from users who�d complain no matter what? Or were the complaints serious problems that deserved to prioritize?�

What made it tougher was the time already spent on some of the features being criticized. For example, Anthony had invested in building an engaging introduction story that played the first time users opened the app. He even worked with a professional story writer to impart light-hearted humor in the story. His instincts knew that the story made this new app more compelling than his older apps, but did he go too far?

His solution: test solutions with his users. The team built the smallest version of solutions to proposed problems, taking no more than 2 weeks to release. They�d then monitor key metrics to see if the change had a positive affect. For the introduction story, the team quickly built a �skip� button. After releasing it, nearly 60% of users used it, confirming that it was a real problem worth solving more deeply.

For your app, use in-app analytics to test the individual pieces of feedback you get from users and internal hunches your team comes up with. Overdevelopment is more costly only to find out that your assumptions are wrong is much more costly that actual testing and observation. To learn more about observational testing, check out Tomer Sharon�s talk at Google I/O called �Don't Listen to Users, Sample Their Experience!�.

If you found these tips helpful, don�t forget to check out The No-nonsense Guide to App Monetization. Also, stay connected on all things AdMob by following their Twitter and Google+ pages and be sure to connect with TapBlaze on Twitter here.

Posted by Joe Salisbury,
Product Specialist, AdMob

Tuesday, February 9, 2016

App Monetization Insights: How Hydro Coach rapidly reached 22 new markets

We created The No-nonsense Guide to App Monetization to help you answer a burning question, �What�s the best way to monetize my app?�. Our new 5-part blog series provides additional tips straight from successful app developers.

Hydro CoachThis week, meet Christoph Pferschy, the app developer and designer behind Hydro Coach. Hydro Coach is a drink reminder and water intake tracker that�s been growing in popularity, now receiving over 5,500 downloads a day. Check out these tips from Christoph.

1. Start small to get big


Christoph is best known for his app Hydro Coach, but his company, Codium App Ideas, has a bigger vision. In his words, they�re on a mission �to create useful and high-quality health-related apps that are combinable to a single health & fitness system.�

But right now, Christoph is focusing on just one app � Hydro Coach. Why?

Because he believes the best way to accomplish a big goal is to focus on a critical piece and nail it. He chose Hydro Coach because he�s personally benefited from drinking more water and he saw that there was less competition in the space.

Now that his business is growing, he�s begun moving forward with his larger plan, connecting with other services and platforms. For example, he explains, �we�ve connected Hydro Coach to Google Fit to synchronize users� weight and we�re also very proud to be featured as a partner app with Samsung�s S Health,� syncing all drink inputs with their platform.�

Consider Christoph�s approach to building a company: start small to get big. Focusing on too much, too early, might not allow you to build an app experience that user�s love.

2. Assess users� needs before choosing a business model


Settle on a business model for your app before it launches. Spend time assessing your users� needs and your business goals to get there. Start by asking yourself guiding questions that will help narrow down the decision for you like, �Who is your audience?�, �What value does your app provide?�, and �How do you intend to promote your app?�. Learn more about these guiding questions and business models in our No-nonsense Guide to App Monetization.

Once you do choose your business model, consider continually improving your app�s user experience, especially when it affects monetization. Christoph is meticulous about providing the best experience for all of his users, explaining,

�We try to improve each user experiment segment with small and careful changes over time. For example, we�ve fine-tuned the algorithm that determines when, how and how often ads are displayed, thanks to Manuela (our AdMob consultant). We also invest in small things that mean a lot to our users, like being sure to say �Thank you� after a user makes an in-app purchase and making the flow after a purchase as smooth as possible. It all adds up.�

As you look through your app, be methodical when choosing your overarching monetization strategy. Once you�ve chosen your model, focus on tweaking the user experience and providing the best possible monetization flow.

3. Consider having your users help with localization


Christoph has done an amazing job getting Hydro Coach fully translated into 22 languages. His secret weapon? His users.

As he explains, �It�s no secret that translating the app is the first and most important step. So here�s my tip: ask your users to help translate. It results in a high-quality translation because people who are already using your app have the needed context and interest. There are several services for this that you can use, but you�ll be surprised how many people love to help.�

If you found these tips helpful, don�t forget to check out The No-nonsense Guide to App Monetization. Also, stay connected on all things AdMob by following our Twitter and Google+ pages.

Posted by Joe Salisbury, Product Specialist, AdMob