Showing posts with label App Best Practices. Show all posts
Showing posts with label App Best Practices. Show all posts

Friday, June 3, 2016

Game developer Sohomob leverages AdMob mediation to grow revenue by 300%


Founded in 2011, Sohomob is a Hong Kong based company thats well known for its successful mobile board game apps. They take pride in delivering high-quality games to users and focus on making the games beautiful, easy to use and functional. As a result, Sohomobs games have attracted players from all over Asia, with Battle Ludo earning over 10M downloads.
AdMob is the most comprehensive and reliable product in the market - Daniel Ho, co-founder, Sohomob
The problem
To build a sustainable business, Sohomob needed a way to monetize its growing user base without interfering with social gameplay.

The solution
Turning to AdMob because of its reputation for global reach, Sohomob implemented a variety of ad formats including banners, interstitials and videos. To avoid interfering with gameplay, Sohomob showed ads only in between levels and at natural breaks. This helped them engage users without disrupting the gaming experience. Sohomob also leveraged AdMob mediation and ad network optimization to maximize earnings for ad placements. AdMob mediation allowed Sohomob to serve ads from multiple ad networks and ad network optimization enabled Sohomob to serve the highest paying ad from their mediation stack automatically.

The results
Adding AdMob mediation and enabling ad network optimization helped Sohomob increase its total revenue by 3X. After seeing so much success with AdMob, Sohomob decided to implement AdMob house ads and in-app purchase ads, helping them cross promote their apps and introduce in-app purchases to their users.

Sohomob is not stopping there, with the aim to build the largest social board game community in the world. To check out Sohomobs success story, or any other of AdMobs other success stories, visit the AdMob website. Until next time, be sure to stay connected on all things AdMob

Tuesday, May 10, 2016

App Monetization Insights: What�s an Ad Network and How Can It Help My App Business?

For this week�s �App Monetization Insights� post, we�d like to share an excerpt from AdMob�s newest eBook, The No-nonsense Guide to In-app Ads (download it here). This guide is designed to provide a practical introduction to in-app advertising for developers exploring ads for the first time. The excerpt we�re sharing today covers how an ad network works and how it can help your app business. Enjoy!

Ad networks do the hard work of bringing together the parties that participate in online advertising, making it simpler for everyone involved to succeed. They build relationships with businesses looking to advertise and apps looking to make money by selling ads. Through an ad network, advertisers can get access to lots of different inventory in apps at scale. And, they also help app developers find advertisers quickly. You can spend less time marketing your advertising space and more time focused on creating the best app for your users.

Take a look at this simplified illustration showing how an ad network works:


And voila! Your app generated revenue from ads. All of this happens very quickly, usually in less than a second.

It�s important to remember that not all ad networks are the same. Some networks focus on price and getting an ad in front of as many people as possible. Others care more about the quality of their advertisers. Some include extra features to help you with other parts of your business. Others keep their SDK as lightweight and easy to implement as possible. There are a lot of options and a lot of factors to consider.

How do you choose the right ad network for your app? In the next chapter, we�ll explore this question in depth.

If you enjoyed this chapter, be sure to download the entire guide here. For more tips on app monetization, be sure to stay connected on all things AdMob by following our Twitter, LinkedIn and Google+ pages.

Posted by Joe Salisbury, Product Specialist, AdMob

Friday, May 6, 2016

Preventing accidental clicks for a better mobile ads experience

We�ve all been there. You�re trying to send an article from your phone to a friend, or you�re playing a mobile game while waiting in line for a movie, when you accidentally touch an ad on your screen. You weren�t interested in the ad -- heck, you didn�t even have time to see what it was for -- but now you�re hitting the back button to get back to what you were doing. Not only do accidental clicks like these annoy users, but left unaddressed, they can drive down the value of ads.

Over the last four years, we�ve introduced a series of protections across mobile web and mobile apps to prevent accidental clicks like these on ads. Today we are continuing this commitment to protecting users and advertisers by extending accidental click protections to native ad formats. Native ads were developed to help publishers and developers implement ads that complement the look and feel of their content.

Since our teams started instituting various click protections, we�ve learned quite a bit along the way. Here are two insights among many that guide our ongoing work.

Fast clicks are not real clicks
A professional baseball player has about 680ms1 to react and swing at a baseball thrown at 90mph. That�s fast, even for a professional who�s paying close attention to hitting the ball. We think it�s virtually impossible for someone to read, understand, and take action on an ad in that amount of time.

Figure 1: A click is ignored when a user accidentally fast clicks on an interstitial ad

Not surprisingly, we found super-fast clicks on ads to provide little to no value to advertisers. That�s why we ignore fast clicks that we detect to be accidental immediately upon ad load. Rather than our ads causing surprise low quality clicks, users can continue on uninterrupted.

Edge clicks lack value
If you�ve used a mobile device, you know fat-fingers are a reality of touchscreens: the average fingerpad is roughly 50px large when pressing down.2 When we�re swiping, pinching, and poking our screens, it�s easy to accidentally touch the edge of an ad that appears unexpectedly or is placed too close to tappable controls on your screen.

Figure 2: A click is ignored when a user misses adjacent content and accidentally hits the ad

When we compared the performance of clicks from the edge of ads to those coming from the interior region, we found dramatically higher conversion rates and user intentionality on clicks toward the middle of ad units. A few years ago, we started to expand these protections across mobile placements resulting in ad clicks that are more intentional.

The overall benefits of click protections
Fast clicks and edge clicks are just two of the user interaction issues we prevent in order to deliver value to advertisers. By expanding protections like these to native ad formats on mobile, we observe conversion rates increase over 10% on average with minimal impact to long term publisher revenue. This combined with our previous efforts has greatly improved the experience with mobile ads for users and advertisers.

The protections we�ve put in place across mobile web and mobile apps prevent tens of millions of accidental clicks per day, saving users tens of thousands of hours. When we look at the effect for advertisers in mobile apps, we observe double the value per click. We work hard to ensure that the clicks advertisers are charged for are more meaningful, and we hope sharing insight on these protections helps raise awareness and guide the wider advertising ecosystem. Plus, we really love playing games on our phones too, and want to make sure that we�re only taken to an advertiser�s page when we mean to go there.

Posted by Alex Jacobson, Product Manager, Ad Traffic Quality

1: 90ft/132 ft per second = 681ms, 132 ft per second = 90mph
2: http://touchlab.mit.edu/publications/2003_009.pdf

Monday, April 25, 2016

[New eBook] Download The No-Nonsense Guide to In-App Ads

A clear trend is emerging in the world of smartphones � people want free apps. According to a study by Juniper Research, barely 1% of apps are now paid for at the point of download.1

While demand for free apps continues to increase, app developers are answering a very important question, �what�s the best way to publish my app for free while sustainably funding my business?�

In-app ads are a reliable solution that is set to grow 3.2X between 2014-18. 2

Many of the world�s most popular apps rely heavily on in-app advertising to earn income. Apps like PicsArts and Trivia Crack each have hundreds of millions of downloads and use advertising as a revenue source. In-app ads are evolving and there are many options for developers to utilize which provide great experiences for users.

So, how do you get started with ads?

To answer this, we�re launching a new ebook called �The No-Nonsense Guide to In-App Ads�, the latest in our No-nonsense series. This guide is designed to provide a comprehensive overview of in-app advertising for those new to the opportunity. We�ll walk you through how digital ads can be included into your app strategy and what�s the best way for you to get started.

In the eBook, you�ll learn:
  • Foundational advertising concepts like eCPM, Fill Rate, Demand, and Inventory.
  • A simple overview of how businesses make money from advertising. 
  • How Pay Per Click advertising works.
  • A basic explanation of ad networks and how they can help you monetize your app.
  • How to choose the right ad network for your app.
Download a free copy here.


For more tips on app monetization, be sure to stay connected on all things AdMob by following our Twitter, LinkedIn and Google+ pages.

Posted by Joe Salisbury, Product Specialist, AdMob

1 - Juniper, April 2015 and Juniper website, The App Landscape Today, Feb 2015

Wednesday, April 13, 2016

Tips for Monetizing Your App in the Two Largest Markets in the Americas

There�s lots of opportunity to expand your app outside of your home country. This is part two of our series exploring markets around the world, providing quick tips on how you can grow your business.

The Americas is a massive market for your app with nearly one billion people across major cities including New York, Los Angeles, Mexico City, S�o Paulo and Buenos Aires. 1 The small number of languages spoken by the majority of the population - English, Spanish, and Portuguese - can help you scale fast. Check out these app monetization tips in the region�s two largest countries; Brazil and the US.

Brazil

When expanding to Brazil, consider displaying video ads in your app. It�s becoming an increasingly popular media type across the country. Last year, online video views nearly doubled, rising from 17.5% to 30.6%. 2 Additionally, the number of mobile video impressions grew 529.8% in the 2nd quarter of 2015 from the year before. 3

Also, keep in mind that Brazilian Portuguese is significantly different from European Portuguese. It�s important to identify which region you are targeting when consulting with your translation service.

United States

You may be more successful if you offer a free version of your app when expanding to the US, rather than a paid version. According to App Annie, all of 2015�s top 10 grossing app companies in the US offered free apps. 4 54% of US app users said that they only download free apps, and only 7% of users �commonly� spend on apps that cost $6.99 or more. Additionally, 76% of US users said cost as a �very important� factor in deciding between several apps of the same type. 5

If you enjoyed these tips, check out these case studies featuring how developers have succeeded in the US, Brazil and Argentina.

If you�re not already an AdMob user, consider using AdMob to help maximize ad revenue and monetize globally. Also, stay connected on all things AdMob by following our Twitter, LinkedIn and Google+ pages.

Posted by Paul Somers, AdMob Partner Development Executive & Paolo Fornasini, AdMob Partner Development Associate


[1] - List of countries by English-speaking population, Wikipedia
[2] - The Global Media Intelligence Report: Latin America, eMarketer, 2015
[3] - Video Ad Volume Amps Up in Brazil, eMarketer, 2015
[4] - App Annie 2015 Retrospective, App Annie, 2015
[5] -  Consumer Mobile Apps Study Google/Ipsos Media CT, 2014

Friday, April 1, 2016

Tips for Monetizing Your App in 3 Huge Markets in Asia

As the world becomes more connected, new monetization opportunities may begin to surface outside of your home country. This is part one of our series exploring markets around the world, providing practical tips on how you can grow your business.

1.4 billion smartphone users are estimated to be in Asia by 2019 � more than all users in other regions combined. 1 Its unique culture, large base of engaged app users, and growing monetization opportunities make Asia a key region to expand to. Here are tips for monetizing your app in some of Asia�s largest countries.

China

When expanding to China, consider investing in a quality translation and localization. 53% of users in China are likely to experience poor app localization. 2 You�ll be able to stand out by providing a polished translation. Be mindful that simplified Chinese is commonly used for users in mainland China, while Traditional Chinese is used more often in Hong Kong and Taiwan.

Japan

When localizing your app for the Japanese market, consider polishing your user interface to account for the charming aesthetics popular in the market. Marked by well-illustrated stories, engaging goals, and Kawaii (cute) character themes, Japan�s creative preferences are often unique. Check out the �Big in Japan� category in Google Play to see Japan�s charming style in action.

India

When localizing your app for India, you may be able to successfully test your app in the region using your English version before investing in a thorough translation. While Hindi is the most popular language in India, 57% of the population in urban areas use English to browse the Internet, providing a significant base for you to see if your app resonates with the Indian market. 3

We hope you enjoyed these tips. If you�re not already an AdMob user, consider using AdMob to help maximize ad revenue and monetize globally. Also, stay connected on all things AdMob by following our TwitterLinkedIn and Google+ pages.

Posted by Aksara Sumethkul
Developer Monetization Specialist and the Go Asia team, AdMob

[1] Smartphone Sales in China, India, the US and Worldwide, eMarketer, 2014�2017
[2] AdMob Developer Business Kit, AdMob by Google, 2014
[3] How Non-English Speakers Are Taking Over the Internet, WSJ.com, Aug 2015

Tuesday, March 29, 2016

App Monetization Insights: How MobiSystems adapted their way to success

This is post 4 of our 5-part blog series featuring monetization tips straight from successful app developers. If you�re interested in further exploring the question, �what�s the best way to monetize my app?�, check out our free No-nonsense Guide to App Monetization ebook.

Our guest this week is Elitza Bratkova, Director Business Development at MobiSystems, the company behind a few of the most popular business and productivity apps on Google Play. Their flagship product, OfficeSuite, is a successful mobile office solution for Android with a user base of over 200M download and preloaded users.

A clear company value surfaced as a big part of MobiSystems' success � flexibility. Check out ways you can also use flexibility to your advantage with these tips:


1. Adapt quickly to promising platforms and opportunities.

MobiSytems started over 10 years ago. In its early days, they created dictionaries for the most popular platforms � PalmOS and Pocket PC. When a new platform popped up called Symbian, they were quick to build for it, with some success.

Then Android came along in 2007, and Elitza saw the opportunity, despite the business being resource constrained.

�It was clear that mobile devices were becoming more popular for working professionals. The trend was clear. While we did opt-out of building for smaller platforms, this opportunity was in line with our vision and it seemed promising. It seemed like a platform where our target users would be. It was a risk, but we took it.�

The risk paid off. Being one of the earliests apps on the Google Play Store, and being pre-loaded on thousands of devices helped boost MobiSystems' presence. Android as a platform significantly grew, expanding the user base that MobiSystems had access to.

MobiSystems' most recent analysis of their target audience revealed that 15-20% of their users have devices on more than one platform. They�re now working on a new iteration of their products that allows users to use one license to access the app on multiple platforms.

2. Be flexible with your monetization strategy.

MobiSystems' early users were accustomed to only one type of app monetization model from business apps � paying for access to premium versions. As consumer apps became successful with new models, the MobiSystems team was eager to adopt new monetization features in Android.

Since profiting from in-app purchases was a business model they could easily adopt, they decided to offer a version of their app for free with an in-app subscription to gain access to premium features. They saw a huge spike in downloads but some initial decline in revenues. To solve this, they turned to a monetization model that business apps never tried before�in-app advertising.

Transitioning to ads did take some time, but worked out positively. By starting slowly, experimenting with placement, being committed to showing high quality ads, and being clear that ads were critical in supporting their free version, MobiSystems bridged their revenue gap and built a successful business. Best of all, they�re able to sustainably offer a useful app for free. One of their products, OfficeSuite, has over 100,000 daily installs and has been consistently on the top free apps list in the the Play Store�s business categories.

When considering your app�s monetization strategy, consider all of your options thoroughly. There may be potential to use business models that are unusual in your space.

We hope you enjoyed the tips from MobiSystems. If you found this information helpful, don�t forget to check out The No-nonsense Guide to App Monetization. Also, stay connected on all things AdMob by following their Twitter and Google+ pages and be sure to connect with MobiSystems on Twitter here.

Posted by Joe Salisbury, Product Specialist, AdMob

Tuesday, March 8, 2016

App Monetization Insights: How TapBlaze designed their game app for user retention

This is post 3 of our 5-part blog series featuring monetization tips straight from successful app developers. If you�re interested in further exploring the question, �what�s the best way to monetize my app?�, check out our free No-nonsense Guide to App Monetization.


Our guest this week is Anthony Lai, founder of TapBlaze, a popular game app company based in Los Angeles, California. TapBlaze has developed over 15 titles, collectively garnering millions of downloads. Anthony�s been able to grow the company from a one-person show, to a team of 7 full-time developers, designers, and artists. Check out these tips from Anthony.


1. Design your app for retention.


When Anthony first started TapBlaze, he initially focused on building simple, virtual simulation games. An example was his app �Good Pizza, Great Pizza�, which allowed users to virtually make and sell pizza. These early apps were interesting concepts and received a lot of attention but had a difficult time retaining customers. After the novel experience wore off, users had little reason to come back.

For his next game, Anthony wanted to build something that would keep users engaged for months, not days. To do this, he infused 4 elements into his new match 3 puzzle game named Gummy Gush: 1) a compelling story, 2) fun challenges, 3) rewards, and 4) multiple levels that built on each other. This took a lot more time to develop, and his key metric (retention) took a little longer to measure than downloads, but the work payed off.

�When we first launched Gummy Gush there were some players that only played for a few days, but there were others that clearly liked the art, story and puzzles and just kept playing. It was working! That was enough encouragement for us to keep improving these elements into the game. Ultimately this investment lead to much higher revenue, and even to rapid growth. Since launching in March of 2015, we have over 1,000,000 downloads.�

Consider designing your app for retention. Retention is a key metric for successful monetization and nailing retention will lead to a much more long term, sustainable business. To learn more about practically how to retain users, check out this video from Google Developers called �The Zen of Monetization: The Art of Retaining Users�.

2. Understand the amount of polish your app needs to succeed.


Early last year, Anthony�s team was focused on launching Gummy Gush as quickly as possible. Anthony�s a firm believer in swiftly getting product in the hands of users to collect real user feedback, then iterate. His aggressive timeline meant making sacrifices with the polish of the app, but because he had a few artists on the team he was confident that v1 would be �good enough�.

After launch, there was no user feedback on the polish of the game. But, a new engineering hire with a lot of game development experience urged them to invest in perfecting the look and feel of the game � standardizing UI elements, smoothing out all animation, and adding the finishing touches to the art work.

At first, Anthony was skeptical. But, they decided to devote 2 weeks to the initiative and see how it affected their key metrics. The overhaul paid off big time. Within the first week of the update, Gummy Gush saw a 25% in average revenue per user (ARPU).

Depending on the type of app you're building, fierce competition may have raised the bar for the amount of polish that users expect. For Anthony�s niche, a beautifully designed app built trust and increased revenue. If you�re in a highly competitive sector, it's important to assess what the industry�s threshold for aesthetic finish looks like and decide whether an investment in design app is worth making. Check out Google Play�s �Top Charts� to see what the benchmark is for your category.

3. Use analytics to prioritize your team�s next steps.


After launching, user feedback started rolling in. Although a lot of the reviews were helpful, there were also a number of issues that were unclear. He explained,

�We�d receive a lot of positive and negative reviews and emails from users and didn�t know how representative the feedback were of the broader user base. Were the complaints from users who�d complain no matter what? Or were the complaints serious problems that deserved to prioritize?�

What made it tougher was the time already spent on some of the features being criticized. For example, Anthony had invested in building an engaging introduction story that played the first time users opened the app. He even worked with a professional story writer to impart light-hearted humor in the story. His instincts knew that the story made this new app more compelling than his older apps, but did he go too far?

His solution: test solutions with his users. The team built the smallest version of solutions to proposed problems, taking no more than 2 weeks to release. They�d then monitor key metrics to see if the change had a positive affect. For the introduction story, the team quickly built a �skip� button. After releasing it, nearly 60% of users used it, confirming that it was a real problem worth solving more deeply.

For your app, use in-app analytics to test the individual pieces of feedback you get from users and internal hunches your team comes up with. Overdevelopment is more costly only to find out that your assumptions are wrong is much more costly that actual testing and observation. To learn more about observational testing, check out Tomer Sharon�s talk at Google I/O called �Don't Listen to Users, Sample Their Experience!�.

If you found these tips helpful, don�t forget to check out The No-nonsense Guide to App Monetization. Also, stay connected on all things AdMob by following their Twitter and Google+ pages and be sure to connect with TapBlaze on Twitter here.

Posted by Joe Salisbury,
Product Specialist, AdMob

Tuesday, February 23, 2016

App Monetization Insights: How Poki cleverly tests their games before launching

This is the 2nd post of our 5-part blog series providing monetization tips straight from successful app developers. If you�re exploring the question, �what�s the best way to monetize my app?�, also check out AdMob�s free No-nonsense Guide to App Monetization.

This week, we meet with Sebastiaan Moeys, co-founder of Poki, a cross-platform game publisher. They develop and publish web and app games for kids of all ages, reaching 30 million monthly active users. Originally Poki, operated exclusively on the web, but with the rise of mobile they�ve recently released their first app called Zoi. Zoi has over 500,000 downloads and a 4.4 rating across the app stores. Check out these tips from Sebastiaan.



1. Start simply when first approaching in-app analytics
Sebastiaan�s team is sophisticated with their in-app analytics platform and use this data to drive all of their decision making.

For context, Poki continually monitors three things. First, they measure a custom metric called �Pure Game Time�. This metric tracks how much time a player spends in-app excluding everything that isn�t actually game time (i.e. subtracting time the users engage with ads or time waiting for the game to load). Second, they monitor 1st, 3rd and 7th day retention rates, benchmarking their game�s performance with top performers in the market. And lastly, they measure drop-off rate. 

Sebastiaan clearly advocates for building out a robust analytics setup over time, but he believes it's important to start off simply:

�You should start simple. In-app analytics can be extensive and you can�t figure out everything in one night. The key is to take small steps, make sure you really understand all the metrics you�re looking at and iterate. It�s a mindset.�

Consider choosing a single, meaningful metric to start, potentially drop-off rate. Then, begin to get in the routine of using that data to improve your app�s quality. 



2. Test your assumptions cheaply and quickly before investing in major developments
Globally, game players have embraced multi-screen options, simultaneously playing on lots of different platforms. For Poki, this meant transitioning their web-based development company to include mobile development. Although exciting, the new challenge brought a new problem. 
Now every time they wanted to launch a new game, it would require a larger team and more money upfront. Every project became a bigger gamble.

To solve this, Poki uses a clever approach that has worked really well for them. Instead of launching on every platform, all at once, they use the web to launch softly, test and iterate. Once they feel comfortable with the new release, then they develop for mobile. The insights they learn from web helps them test a lot of decisions that need to be made for the business.

�By developing games in a smart, iterative way, we not only had the time to ensure that players loved it, we were able to channel the momentum and insights into further growing our user base. With our web learnings, we�re able to perfect game play, quickly A/B test the best places to show ads in our app version, learn what global regions we should localize our app for, and even ask our existing users to help spread the word about the future app launch.�

The process has worked so well with Zoi, that they�ve already begun to scale. The company now has 3 new games in development, and is collecting data to help improve their chances of being a success on mobile. Sebastiaan thinks that the approach of testing quickly and cheaply before launching is something that other game developers can replicate as well. He explains, �for new game developers, try to test your assumptions as early as possible � test your prototype quickly, get your game design and monetization right, and then release your app.� 

Google Ventures, Google�s investment firm, also believes in testing ideas before spending on development. To help more companies do this, they�ve created an approach called a Design Sprint, �a five-day process for answering critical business questions through design, prototyping, and testing ideas with customers.� Learn more about Google Venture�s approach to inexpensive prototyping here.



3. Look outside your home country for opportunities
Sebastiaan started what is now Poki when he was still in high school in Holland. A popular trend he loved was web-based games. All of his friends played them and he knew it was popular all over the country. When on a family vacation in France, he was amazed to find out that the trend hadn�t become popular there yet. Once he got home, he coded up a site and translated everything into French using his parent�s dictionary. The rest is history. Now Poki has 29 dedicated translators, helping the team bring more games to more regions of the world.

Sebastiaan uses the same principle to find the best markets to promote new games in. Additionally, he loves using AdMob to monetize internationally, because it�s easy and quick to get started. His advice for developers looking to go global:

�Work with Google to begin with, and keep your ad implementation simple. Once you start growing in a certain market, look for partners that have local expertise in that market, and use Google�s tools to run localized ads in concurrence with ad demand in the Google network. We have taken this approach in many markets, and the payoff was great for us.�

If you found these tips helpful, don�t forget to check out The No-nonsense Guide to App Monetization. Also, stay connected on all things AdMob by following our Twitter and Google+ pages and don�t forget to check out Poki on Twitter.



Posted by Joe Salisbury, Product Specialist, AdMob

Tuesday, February 9, 2016

App Monetization Insights: How Hydro Coach rapidly reached 22 new markets

We created The No-nonsense Guide to App Monetization to help you answer a burning question, �What�s the best way to monetize my app?�. Our new 5-part blog series provides additional tips straight from successful app developers.

Hydro CoachThis week, meet Christoph Pferschy, the app developer and designer behind Hydro Coach. Hydro Coach is a drink reminder and water intake tracker that�s been growing in popularity, now receiving over 5,500 downloads a day. Check out these tips from Christoph.

1. Start small to get big


Christoph is best known for his app Hydro Coach, but his company, Codium App Ideas, has a bigger vision. In his words, they�re on a mission �to create useful and high-quality health-related apps that are combinable to a single health & fitness system.�

But right now, Christoph is focusing on just one app � Hydro Coach. Why?

Because he believes the best way to accomplish a big goal is to focus on a critical piece and nail it. He chose Hydro Coach because he�s personally benefited from drinking more water and he saw that there was less competition in the space.

Now that his business is growing, he�s begun moving forward with his larger plan, connecting with other services and platforms. For example, he explains, �we�ve connected Hydro Coach to Google Fit to synchronize users� weight and we�re also very proud to be featured as a partner app with Samsung�s S Health,� syncing all drink inputs with their platform.�

Consider Christoph�s approach to building a company: start small to get big. Focusing on too much, too early, might not allow you to build an app experience that user�s love.

2. Assess users� needs before choosing a business model


Settle on a business model for your app before it launches. Spend time assessing your users� needs and your business goals to get there. Start by asking yourself guiding questions that will help narrow down the decision for you like, �Who is your audience?�, �What value does your app provide?�, and �How do you intend to promote your app?�. Learn more about these guiding questions and business models in our No-nonsense Guide to App Monetization.

Once you do choose your business model, consider continually improving your app�s user experience, especially when it affects monetization. Christoph is meticulous about providing the best experience for all of his users, explaining,

�We try to improve each user experiment segment with small and careful changes over time. For example, we�ve fine-tuned the algorithm that determines when, how and how often ads are displayed, thanks to Manuela (our AdMob consultant). We also invest in small things that mean a lot to our users, like being sure to say �Thank you� after a user makes an in-app purchase and making the flow after a purchase as smooth as possible. It all adds up.�

As you look through your app, be methodical when choosing your overarching monetization strategy. Once you�ve chosen your model, focus on tweaking the user experience and providing the best possible monetization flow.

3. Consider having your users help with localization


Christoph has done an amazing job getting Hydro Coach fully translated into 22 languages. His secret weapon? His users.

As he explains, �It�s no secret that translating the app is the first and most important step. So here�s my tip: ask your users to help translate. It results in a high-quality translation because people who are already using your app have the needed context and interest. There are several services for this that you can use, but you�ll be surprised how many people love to help.�

If you found these tips helpful, don�t forget to check out The No-nonsense Guide to App Monetization. Also, stay connected on all things AdMob by following our Twitter and Google+ pages.

Posted by Joe Salisbury, Product Specialist, AdMob

Tuesday, January 26, 2016

[New eBook] Download The No-nonsense Guide to App Monetization

There are many questions to answer when developing a new app. One of the most important being, �what�s the best way to make money?�.

Research firm Canalys predicts that by 2019, there will be 6.9 billion mobile phones in the world, in the hands of nearly 75% of the Earth�s population.* With growing demand in new markets and so many options for monetization, answering this question can be complicated.

Today we�re launching a new ebook �The No-nonsense Guide to App Monetization�, the latest in our No-nonsense series. This guide is designed for app developers starting to consider how to monetize their app. It provides a comprehensive overview of app monetization and shares helpful examples and practical tips to get you started.

In 10 minutes you�ll learn:
  • What the seven primary app monetization models are and the pros and cons for each
  • How to choose the right monetization strategy for your app
  • Important considerations to keep in mind when implementing your monetization plan

Download a free copy here.

The No-nonsense Guide to App Monetization

Also, within the next few weeks, we�ll be releasing blog posts with app developers sharing candid stories and helpful tips on app monetization. Our next post will highlight the tactic Christoph Pferschy, the app developer behind Hydro Coach, used to scalably release 22 localized versions of his app.

Until then, for more tips on app monetization, be sure to stay connected on all things AdMob by following our Twitter and Google+ pages.

Posted by Joe Salisbury, Product Specialist, AdMob

* Canalys 2015, �Worldwide smart phones forecast overview 2015-2019


Monday, December 7, 2015

Appkruti, creator of Crazy Helium Booth, doubles income with AdMob by Google

Founded in 2012 in India, Appkruti Solutions� mission is to put smiles on faces and bring families together through fun, engaging apps. Their popular app, Crazy Helium Video Booth, lets users create videos with funny video and sound effects, and has garnered over 15M downloads worldwide. To monetize its massive user base, Appkruti turned to AdMob because of its global reach. Using AdMob mediation, Appkruti was able to tap many different networks without integrating additional SDKs, helping them to double their income. Watch how Appkruti is growing their business with AdMob by Google.



To check out other success stories, visit us at at the AdMob website. Until next time, be sure to stay connected on all things AdMob by following our Twitter and Google+ pages.

Posted by Henry Wang and Deborah Fray-Chaudhuri
Product Marketing

Tuesday, December 1, 2015

Charge your game monetization with a winning combination of in-app purchases and ads

Predictions estimate that by 2017, 94.5% of app downloads will be free [1]. As a developer, you are probably juggling creating great content for your game and finding ways to monetize it. It�s important to develop a robust monetization model that takes into consideration the spending preferences of all users. That�s why today we are unveiling a new white paper with insights and ideas on building effective monetization models: A Winning Combination - How using in-app purchases and ads together can maximize mobile game revenue.

Today, in-app ads and freemium (free download with IAPs*) fuel the growth of mobile app revenue, growing at 71% and 72% respectively from 2013 to 2014 [2]. Through an analysis of over 10,000 top Android apps, we found that for games, using IAP and ads together can potentially generate 117% more revenue than just IAPs alone.

However, a hybrid approach is more than simply bundling ads and IAPs together; it�s about targeting the right users at the right time with the right monetization opportunity. The goal of our white paper is to help you accomplish that easily and effectively.

In this white paper, you will learn the following:

  • What an effective hybrid monetization model looks like and the benefits it can deliver;
  • The principles and frameworks for building an effective hybrid monetization strategy;
  • Best practices from developers around the world.

You can download the white paper here. Find out what AdMob�s IAP solution can do to help you build a strong hybrid monetization model.


We�d love to hear what you think of the white paper. Please share with us on Twitter and Google+ what other tips you have in building a strong hybrid monetization strategy.

Sean Meng
AdMob Product Marketing

* In-app purchases
[2] - IDC/App Annie: Mobile App Advertising and Monetization Trends 2013-2018


    Friday, November 20, 2015

    January is the Black Friday for Apps

    Shoppers are on the hunt for gifts in countless moments throughout the holiday season. In between going to festive parties, sipping eggnog, and making the required visits to see extended family, millions of shoppers will be buying new mobile devices. In fact, Gartner reports that 30% of all smartphone sales worldwide happen in the last three months of the year.

    As people unwrap those shiny new phones and tablets, you can bet that many of them will be downloading apps -- and not just one or two. Our research shows that the average smartphone user has 36 apps installed on their device. Games, messaging, news and shopping apps all rank highly as the first kinds of apps people download within a week of purchasing their phones.

    We looked at AdMob data from last year and found that ad impressions spiked across apps by nearly 30% between the months of October and January, with the largest spike occurring in January. This is perhaps due to people trying out their phones and downloading new apps with the added free time during the holidays. Developers should take advantage of the January Black Friday by promoting their apps, but also understand the monetization opportunities that lie beyond installation.

    Check out our new infographic, put together in collaboration with App Annie, which features strategies to help get your app ready for the holiday (and post-holiday) app explosion. Let us help you �deck the installs!�
    For additional holiday app monetization tips, download our free Holiday App Performance Guide. It features data and tips tailored to several countries that do very well during the season�Brazil, South Korea, the United Kingdom, and the United States. Also, be sure to stay connected on all things AdMob by following our Twitter and Google+ page.

    Posted by Arun Balaraman
    Product Manager, AdMob

    _______________________________________________
    1Gartner, Smartphone Sales Worldwide, Q1 2012 - Q2 2015
    2Google & Parks Associates, Global Apps Consumer Study, Q1 2014


    Thursday, October 22, 2015

    Megabit: Building a dream with AdMob

    Growing up in Jordan, Ahmad Jarrar knew that he was going to start his own company. After working in the tech industry, Jarrar decided to quit his job to work on Android apps. Starting out wasn�t easy but he refused to give up, building a successful company in Megabit. Having grown a large user base, Megabit shifted its focus to retention and that�s when they turned to AdMob. Megabit used Analytics to gain valuable insights into their users, enabling them to optimize their apps for higher returns. Megabit also adopted an ad-supported model with AdMob, generating 5X revenue while achieving a 100% fill rate. To find out more, check out Jarrar�s story here.
    Megabit�s popular app, Wallpapers for Chat, reached 4.2 million downloads in just 3 months. Wallpapers for Chat lets users customize their wallpapers on chat apps by choosing from a large wallpaper collection.

    Posted by Henry Wang
    Product Marketing, AdMob

    Tuesday, October 20, 2015

    Gram Games: Growing revenue 7X with AdMob�s in-app advertising

    While building engaging games was never an issue for Gram Games, promoting and monetizing them was a challenge. Turning to Google, Gram Games found success with AdMob. By switching from a premium model to an ad-supported model through AdMob, Gram Games generated $5K earnings in a single day, increasing their revenue sevenfold. Thanks in part to AdMob, Gram Games is now one of Turkey�s fastest growing startups, producing original mobile games ranging from strategy to casual, mid-core and more. Check out their full story here.


    Gram Games� highly addictive game 1010! Puzzle has over 5 million downloads on Google Play alone. A challenging but simple puzzle game,1010! Puzzle lets users piece together puzzles within 30 seconds and compete with their friends in the process.

    Posted by Henry Wang
    Product Marketing, AdMob

    Tuesday, September 22, 2015

    AdMob Banner Ad Implementation Guidance

    We�ve recently made some updates to our AdMob Help Center to help provide further guidance on implementing banner ads. These best practices, along with examples of what you should and shouldn�t do, are designed to help developers implement banner ads.

    Mobile devices have limited screen size, which means that careful planning for your ad placement is especially important. Improper implementation can lead to accidental clicks, and our goal is to build a strong ecosystem that benefits users, advertisers and developers in the long term. 

    Close proximity of banner ads to other elements within an app is one of the biggest causes of accidental clicks. To avoid accidental clicks, banner ads should not be placed next to interactive navigational buttons, such as a �next� button or on a game play screen where users are continuously interacting with the app.

    For example, separating the banner ad from app interactive elements helps reduce user confusion and the likelihood of accidental clicks. Poor ad implementations often cause high levels of invalid activity due to the proximity of the ad to app clickable elements:


    Do This
    Don�t Do This
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    badAdjacent.png



    More examples and details, along with additional visual examples of best practices can be found on the AdMob help center.
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    Posted by John Brown
    Head of Publisher Policy Communications

    Friday, September 18, 2015

    Bring users back to your app with push notifications

    With one simple sentence, a push notification can bring users back to your app more often. If you design notifications with your users in mind, you�ll build loyalty, increase your regular active users and earn more revenue.

    It�s easy to design a push notification experience that your users look forward to. Follow these 3 principles and you�ll be pushing in the right direction.

    1. Valuable

    Users love your app for a reason: you took the time to craft a great experience. Extend that experience outside your app by using push notifications to alert users to something of value, like a special offer, to bring them back again and again. 

    2. Personal

    Rather than broadcasting one message to all users, be data-driven. Send different notifications according to the user�s time zone, location or past behaviour. Get permission from users: let them control what notifications they�d like to get and how often they�ll receive them. Sending notifications too often could bother users. 

    3. Actionable 

    Keep title and text short, with one action per notification. Test and measure which notifications result in the most app opens.

    Bonus tip: You can manage push notifications and more for free with the powerful Google Cloud Messaging API.

    % of app users that would start using an app again given prompts*:
    30%
    Discount or coupon
    24%
    Exclusive or bonus content
    16%
    Notification of new features

    You can find more tips to grow and retain your users by reading App Best Practices series.












    Posted by Amelia Walkley
    Marketing Communication Specialist, AdMob


    Thursday, September 17, 2015

    Go local to go global

    Making your app and store listing available in the right local languages could improve your app�s discoverability and lead to further download growth. Get your app ready for worldwide users with these simple steps.

    Decide where to focus

    Check where your traffic is coming from in AdMob geography reporting. If you have users from the top 5 markets downloading apps, you could also focus there.
    2015-08-25_15-04-03.png
    Translate those text strings 

    Translation doesn�t need to break the bank. Get your text strings localized with one of these easy options:


    Free
    Google Translate: For simple words or phrases, Google Translate is a quick and free option.
    Affordable
    Google App Translation Service: Purchase professional translations through Google Play�s Developer Console.

    Of course, you can always find your own translation vendor, or see more options in this guide.

    Consider the culture

    Considering cultural contexts is important when fully localizing your app. Start with your title, description and icon, then test what works best for your users.



    How to localize
    Title
    Make sure your app title fits the local market. Keep your title focused: it should be unique and accessible, avoid common terms, and reinforce what your app is about.
    Description
    Descriptions should be short and sweet, with the first sentence summing up what your app does and what users will get from it.
    Icon
    Take a look at different examples in each market you want to target. Users in Asia tend to prefer the cute and the colorful, while for US and European users, keep icons simple and focus on one or two features.

    To learn more about app localization, visit Localization Checklists on the Google Developer website. You can find more tips to grow and retain your users by reading App Best Practices series.

    Good luck! Bonne chance ! ????????! ??? ??? �Buena suerte! ?????! Boa Sorte!


    Posted by Amelia Walkley
    Marketing Communication Specialist, AdMob

    Tuesday, September 15, 2015

    Re-engage your users with an app update

    When was the last time you updated your app? According to a VentureBeat study, 60% of apps are never updated after release1. Plus 4 in 5 app users prefer updates at least weekly or monthly2. A new, improved version of your app could re-engage inactive users and reignite your app�s success.

    App Update Checklist


    Features
    Read your app reviews
     Ask your users for feature ideas
    Understand where users are dropping off or exiting your app


    Fixes
    Identify technical errors in your app
    Key report: Google Analytics Crashes and Exceptions (Android / iOS)


    It�s good practice to update your app as often as your schedule permits � aim for once a month at the very least. Once your update is released, remember to describe what�s new in your app.



    You can find more tips to grow and retain your users by reading App Best Practices series.


    Posted by Amelia Walkley

    Marketing Communication Specialist, AdMob

    2 Source: AdMob & Parks Associates Research, 2014