Showing posts with label Mobile App Development Tips. Show all posts
Showing posts with label Mobile App Development Tips. Show all posts

Friday, April 15, 2016

What you need to know to install AdMob on your app

Two weeks ago, we shared a video in which some of the industry�s most prominent app developers shared. In the coming weeks, we will continue to have tips on app design, but let�s now look at installing AdMob. Monetizing your app with AdMob is a requirement for the contest, so it�s important that you install the program correctly. Check out our AdMob Developers site for both Android and iOS to learn about the entire process for installing AdMob to your app.

Here�s a video that you can reference as well, as your team configures AdMob in your app for the first time.



If you run into issues with installation or need help with any troubleshooting, be sure to head to the Google Developers forum, where any questions or troubleshooting can be addressed. Continue to follow us on AdMob G+ and Twitter, and keep an eye on #AdMobSAC16 too, for regular updates on the challenge.

Tuesday, February 23, 2016

App Monetization Insights: How Poki cleverly tests their games before launching

This is the 2nd post of our 5-part blog series providing monetization tips straight from successful app developers. If you�re exploring the question, �what�s the best way to monetize my app?�, also check out AdMob�s free No-nonsense Guide to App Monetization.

This week, we meet with Sebastiaan Moeys, co-founder of Poki, a cross-platform game publisher. They develop and publish web and app games for kids of all ages, reaching 30 million monthly active users. Originally Poki, operated exclusively on the web, but with the rise of mobile they�ve recently released their first app called Zoi. Zoi has over 500,000 downloads and a 4.4 rating across the app stores. Check out these tips from Sebastiaan.



1. Start simply when first approaching in-app analytics
Sebastiaan�s team is sophisticated with their in-app analytics platform and use this data to drive all of their decision making.

For context, Poki continually monitors three things. First, they measure a custom metric called �Pure Game Time�. This metric tracks how much time a player spends in-app excluding everything that isn�t actually game time (i.e. subtracting time the users engage with ads or time waiting for the game to load). Second, they monitor 1st, 3rd and 7th day retention rates, benchmarking their game�s performance with top performers in the market. And lastly, they measure drop-off rate. 

Sebastiaan clearly advocates for building out a robust analytics setup over time, but he believes it's important to start off simply:

�You should start simple. In-app analytics can be extensive and you can�t figure out everything in one night. The key is to take small steps, make sure you really understand all the metrics you�re looking at and iterate. It�s a mindset.�

Consider choosing a single, meaningful metric to start, potentially drop-off rate. Then, begin to get in the routine of using that data to improve your app�s quality. 



2. Test your assumptions cheaply and quickly before investing in major developments
Globally, game players have embraced multi-screen options, simultaneously playing on lots of different platforms. For Poki, this meant transitioning their web-based development company to include mobile development. Although exciting, the new challenge brought a new problem. 
Now every time they wanted to launch a new game, it would require a larger team and more money upfront. Every project became a bigger gamble.

To solve this, Poki uses a clever approach that has worked really well for them. Instead of launching on every platform, all at once, they use the web to launch softly, test and iterate. Once they feel comfortable with the new release, then they develop for mobile. The insights they learn from web helps them test a lot of decisions that need to be made for the business.

�By developing games in a smart, iterative way, we not only had the time to ensure that players loved it, we were able to channel the momentum and insights into further growing our user base. With our web learnings, we�re able to perfect game play, quickly A/B test the best places to show ads in our app version, learn what global regions we should localize our app for, and even ask our existing users to help spread the word about the future app launch.�

The process has worked so well with Zoi, that they�ve already begun to scale. The company now has 3 new games in development, and is collecting data to help improve their chances of being a success on mobile. Sebastiaan thinks that the approach of testing quickly and cheaply before launching is something that other game developers can replicate as well. He explains, �for new game developers, try to test your assumptions as early as possible � test your prototype quickly, get your game design and monetization right, and then release your app.� 

Google Ventures, Google�s investment firm, also believes in testing ideas before spending on development. To help more companies do this, they�ve created an approach called a Design Sprint, �a five-day process for answering critical business questions through design, prototyping, and testing ideas with customers.� Learn more about Google Venture�s approach to inexpensive prototyping here.



3. Look outside your home country for opportunities
Sebastiaan started what is now Poki when he was still in high school in Holland. A popular trend he loved was web-based games. All of his friends played them and he knew it was popular all over the country. When on a family vacation in France, he was amazed to find out that the trend hadn�t become popular there yet. Once he got home, he coded up a site and translated everything into French using his parent�s dictionary. The rest is history. Now Poki has 29 dedicated translators, helping the team bring more games to more regions of the world.

Sebastiaan uses the same principle to find the best markets to promote new games in. Additionally, he loves using AdMob to monetize internationally, because it�s easy and quick to get started. His advice for developers looking to go global:

�Work with Google to begin with, and keep your ad implementation simple. Once you start growing in a certain market, look for partners that have local expertise in that market, and use Google�s tools to run localized ads in concurrence with ad demand in the Google network. We have taken this approach in many markets, and the payoff was great for us.�

If you found these tips helpful, don�t forget to check out The No-nonsense Guide to App Monetization. Also, stay connected on all things AdMob by following our Twitter and Google+ pages and don�t forget to check out Poki on Twitter.



Posted by Joe Salisbury, Product Specialist, AdMob

Tuesday, January 26, 2016

[New eBook] Download The No-nonsense Guide to App Monetization

There are many questions to answer when developing a new app. One of the most important being, �what�s the best way to make money?�.

Research firm Canalys predicts that by 2019, there will be 6.9 billion mobile phones in the world, in the hands of nearly 75% of the Earth�s population.* With growing demand in new markets and so many options for monetization, answering this question can be complicated.

Today we�re launching a new ebook �The No-nonsense Guide to App Monetization�, the latest in our No-nonsense series. This guide is designed for app developers starting to consider how to monetize their app. It provides a comprehensive overview of app monetization and shares helpful examples and practical tips to get you started.

In 10 minutes you�ll learn:
  • What the seven primary app monetization models are and the pros and cons for each
  • How to choose the right monetization strategy for your app
  • Important considerations to keep in mind when implementing your monetization plan

Download a free copy here.

The No-nonsense Guide to App Monetization

Also, within the next few weeks, we�ll be releasing blog posts with app developers sharing candid stories and helpful tips on app monetization. Our next post will highlight the tactic Christoph Pferschy, the app developer behind Hydro Coach, used to scalably release 22 localized versions of his app.

Until then, for more tips on app monetization, be sure to stay connected on all things AdMob by following our Twitter and Google+ pages.

Posted by Joe Salisbury, Product Specialist, AdMob

* Canalys 2015, �Worldwide smart phones forecast overview 2015-2019�


Thursday, August 6, 2015

[NEW VIDEO] What�s the most important growth metric for your app?

In this week�s App-etizers, Max shares what�s the most important growth metric for your app. If you�ve been following the series, we last recently discussed how the secret to rapid growth is to not focus on growth at first, but instead focus on user engagement. Likewise, the most important growth metric to focus on isn�t a traditional growth metric at all. Watch the episode to learn more:

To discover more insights about app growth, download our eBook, The No-Nonsense Guide to Growing Your Mobile App. Until next time, be sure to stay connected on all things AdMob by following our Twitter and Google+ page.














Posted by Raj Ajrawat
Product Specialist, AdMob

Monday, August 3, 2015

[NEW VIDEO SERIES] Watch App-etizers, Bite Sized Insights for App Developers

Today we�re launching the first episode of a new YouTube series called App-etizers, bite sized insights for app developers. For this first episode, watch Max (Google AdMob Specialist) share the secret to growing your mobile app.

To learn more about app growth, download our eBook, The No-Nonsense Guide to Growing Your Mobile App. Until next time, be sure to stay connected on all things AdMob by following our Twitter and Google+ page.










Posted by Raj Ajrawat
Product Specialist, AdMob

Thursday, July 30, 2015

Meet AdMob at Casual Connect SF #AdMobCC15

The Google AdMob team is excited to attend the Casual Connect conference in San Francisco this year. If you�re attending, be sure to visit the Google booth. We�d love to hear about your game and share ways that you can supercharge monetization with AdMob.

We�ll be hosting two sessions at the conference. First, Google's US Gaming Partnerships Lead, Alejandro Manchado, will talk about how to use Google Analytics and AdMob to build data-driven monetization strategies for your game at 11am on Wednesday, August 12th.

Secondly, Sampada Telang, Strategic Partner Lead, will talk about native ads and how they have impacted free-to-play games at 5pm on Wednesday, August 12th.

We�d also like to invite you to Google's workshops on how to monetize using native ads and in-app purchase ads with AdMob. There are limited seats at the workshop, so if you�re interested, please fill out this form, and we'll follow up with details.

If you can�t attend the event this year, sign up for our mailing list now and we�ll send you exclusive content filmed live at Casual Connect.

We�ll also be live tweeting and sharing our app-themed musings on Google+ and Twitter, so stay in the loop with what�s happening with #AdMobCC15.

So see you there or online,
The AdMob Team

Monday, July 27, 2015

[New eBook] Download The No-Nonsense Guide to App Growth

What�s the secret to rapid growth for your app?

Play Store or App Store optimization? A sophisticated paid advertising strategy? A viral social media campaign?

While all of these strategies could help you grow your user base, the foundation for rapid growth is much more basic and fundamental�you need an engaging app.

This handbook will walk you through practical ways to increase your app�s user engagement to help you eventually transition to growth. You�ll learn how to:
  • Pick the right metric to represent user engagement
  • Look at data to audit your app and find areas to fix
  • Promote your app after you�ve reached a healthy level of user engagement

Download a free copy here:
The No-Nonesense Guide to App Growth
For more tips on app monetization, be sure to stay connected on all things AdMob by following our Twitter and Google+ pages.










Posted by Raj Ajrawat,
Product Specialist, AdMob

Thursday, July 16, 2015

AdMob Story: DivMob

Founded in 2012 in Vietnam, DivMob has produced over 10 gaming apps, garnering over 23M downloads worldwide. Watch their story on how they partnered with AdMob to grow their company. 



To check out DivMob�s success story, or any other of our other success stories, visit us at at the AdMob website. Until next time, be sure to stay connected on all things AdMob by following our Twitter and Google+ page.









Posted by Henry Wang
AdMob Marketing

Friday, July 10, 2015

Going global with AdMob: CocoPPa

Japanese company United�s CocoPPa app has been a huge hit internationally, with over 37M downloads and 80% of those downloads coming from outside Japan. CocoPPa enables smartphone users to customize their homescreens and share their customizations with others. Watch United�s story on how they used AdMob to identify valuable markets and grow their revenue with users across the globe.



To learn more about CocoPPa and our other app stories, visit Success Stories on the AdMob website, and stay connected to all things AdMob and more by following our Google+ page.










Posted by Henry Wang
AdMob Marketing

Wednesday, July 8, 2015

AdMob Story: Backflip Studios

We recently did a case study with Backflip Studios, a wildly successful gaming company with over 300M downloads of their popular games Paper Toss and Ninjump. Founded in April 2009 in Boulder, Colorado, Backflip Studios started out with the idea that mobile was going to change the landscape and ecosystem of gaming. They created free engaging games and grew a huge user base but weren�t sure how to build a sustainable gaming business. Watch their story on how they built their company with AdMob.
To see more stories like this, visit Success Stories on the AdMob website, and stay connected to all things AdMob and more by following our Twitter and Google+ page.











Posted by Henry Wang
AdMob Marketing

Monday, July 6, 2015

The App Developer Business Kit: Now available in 10 more languages

Today we�re excited to launch The App Developer Business Kit in 10 more languages. The website includes tips for new app developers on building, promoting and monetizing your app. Check out the Business Kit in your language:
To help you make decisions about growing your app business in other regions, we�ve added 6 new market reports providing great insights about app users in Italy, Spain, Germany, Brazil, France, and Russia. Did you know that Brazilian smartphone users engage with ads more frequently than users in the US and Japan? Or that while nearly 2/3rds of French users exclusively download free apps, only 31% of Brazilian smartphone users do? Check out statistics like these about exciting regions around the world here.

Stay connected on all things mobile apps by following us on Google+ and Twitter.

Posted by Sean Meng
Marketing, AdMob

Thursday, June 25, 2015

[New Video] AdMob Ad Formats

It�s important to have a monetization plan in place before building an app. How you monetize depends on the type of content you�re offering and how users engage with it. If you plan to monetize with ads, AdMob offers various ad formats that are easy to integrate with your app. Find out what they are and which ones are most suitable for your app by watching our video.

To learn more about monetization, sign up for our free App Monetization Playbook, and stay connected on all things AdMob and more by following our Twitter and Google+ page.












Posted by Henry Wang
AdMob Marketing

Wednesday, June 17, 2015

[New eBook] Download Making Money: The App Monetization Playbook

The future is bright for mobile apps and their developers, but the road to success isn�t always smooth. With challenges all along the way � in designing, developing, growing and monetizing mobile apps, the process can be overwhelming without the right tools and resources to help.

In a survey Google conducted last year, 25% of app developers had a hard time finding quality resources and support around monetization. That�s why we�re releasing a new eBook today called Making Money: The App Monetization Playbook. 

We are thrilled to help bridge that gap for app developers like you by providing a detailed map of Google's tools and resources. Whether you�re part of a large company building multiple apps or you�re just getting started building your first app on your own, you�ll find helpful tips and best practices that you can use right away. Download a free copy here.
AdMob App Monetization Playbook
For more tips on app monetization, be sure to stay connected on all things AdMob by following our Twitter and Google+ page.















Posted by Shirley Bartov,
Content Marketing Manager

Thursday, June 4, 2015

AdMob at Google I/O: Catch Up on Our Announcements

We hope you had a fun time tuning into Google I/O this year. If you weren�t able to yet, be sure to check out our talk on Smarter Monetization with AdMob and Google Analytics. In the video we share how AdMob helps you not just earn revenue from your app, but earn the most revenue. The talk covers many of our new features that puts this logic into action. Features such as targeted In-App Promotion ads and Custom Audience Targeting, which enables you to segment users of your app and determine who sees ads and who doesn't. If you�re interested in being a beta tester for this feature, please sign up here.

Posted by Mike Schipper
AdMob Marketing

Thursday, May 14, 2015

Register to see Jonathan Alferness' app monetization livestream at Google I/O 2015

Google I/0 2015 is just around the corner (May 28-29th), and we�ll be there. There�ll be more than 200 talks centered around some important topics which matter to you: Design & Develop, to help you build beautiful, powerful apps; Earn & Engage, where we�ll cover tools to grow your user base and create sustainable, successful businesses; and What�s Next, a peek into Google�s emerging platforms.

Be sure to tune into our session featuring Jonathan Alferness, VP of Product Management and Global Head of Mobile Display Ads Products for Google on Thursday, May 28, 2015 at 2pm PDT . He�ll be discussing how AdMob brings the power, scale and innovation to app developers who want to monetize effectively through tools like ad mediation for higher fill rates, new formats like native ads, and Audience builder with Google Analytics for list building and targeting. In this talk, we will also be unveiling some new features that will help make things simpler for developers. Click here to register for the livestream.

Posted by the Google AdMob Team

Monday, May 4, 2015

Refer a friend and be eligible to win

Great developers know other great developers. Starting today, you can refer developers to sign up for AdMob through our AdMob Referral Program. Both you and your eligible referral* will have the opportunity to win a trip to Google Headquarters to meet the AdMob team.

Registering for the program is simple. Just fill out our referral form by June 30, 2015 to invite your friend. Both you and your eligible referral will be eligible to win a round-trip flight to Google Headquarters to meet the AdMob team, an opportunity for your app to be features in the AdMob App Spotlight video series, a Nexus 6, and more!
How AdMob's Referral Program Works
Ready to refer? Submission deadline is June 30, 2015. Multiple referrals are welcome. Send any questions to admobreferrals@google.com.

Posted by the Google AdMob Team

*Qualified developer referrals exclude existing AdMob developers. For more details, review the full terms and conditions for the AdMob Referral Program and the Referral Program Contest, including additional details about eligibility.

Thursday, April 30, 2015

Shoot for the stars: 6 principles to optimize app quality

As an app developer, you know that improving your app�s rating to 4 stars or more could increase discoverability and convince more users to download it. Google Play research also shows that higher rated apps earn more revenue:

Chart Showing How User Ratings Affect Downloads
* Revenue includes all app business model on Play: IAP, paid app, ads advertising

But how can you achieve that 4+ star score? Once you have set up your regular cycle of collecting, reviewing and actioning feedback from user reviews and ratings, the next key strategy is to optimize the quality of your app.

6 principles to improve app quality

1. Stability: no crashes. Read user error reports often, and take action quickly to help you improve stability and eliminate bugs.

2. Responsiveness: speed matters. Minimizing the complexity of your layouts is a simple way to improve your app speed.

3. Usability: be thumb friendly. Two common, easy-to-fix problems are addressing small tap targets and fonts that are too small. Make sure links are easy to tap.

4. Appearance and aesthetics. If you don't have the luxury to work with a designer, try using Photoshop, GIMP and other image editing tools to make your app look better.

5. Less is more: launch the right features. Listen to your users by collecting and responding to feature requests, but remember, you don�t always need to build every suggestion.

6. Integrate with the system and third-party apps: make users happy by including system features like Home screen widgets, rich notifications, global search integration, and Quick Contacts; or leveraging other apps� functionality.

Until next time, be sure to stay connected on all things AdMob by following our Google+ page and Twitter page.

Posted by Amelia Walkley
Marketing Communications Specialist, AdMob


Monday, April 20, 2015

3 steps to earn higher user ratings

Need to raise your app�s ratings and increase downloads? Gimmicks and hacks to get higher ratings and more reviews won�t get your app meaningful long-term growth. Instead, the best way to get better ratings is to build authentic relationships with your users�truly listening and responding to their feedback. This leads to a better product experience, loyal users, and ultimately sustainable growth.

Here are three steps to use reviews and ratings to improve your app and increase user engagement.

Step 1: Read and address ratings comments
  • Book an hour in your calendar each week to read through ratings comments.
  • Reply to user reviews to help address their concern or gather more detailed feedback. 
  • Pay extra attention to those who gave you 1 or 2-star ratings as their comments will give you more insights for improvement.
Step 2: Create user friendly opportunities to collect feedback
  • To make sure you�re getting feedback from the most appropriate users, define the signals that prompt your target audience like �reached Level 10�, �completed the first booking�, or �opened 3+ times in a week�
  • Choose a placement in your app where you don�t interrupt user experience. Unexpected pop-up messages asking for a rating can bother users. Instead, place the review request after a user has had a positive interaction with your app, like successfully completing a task or level.
  • Ask about the user�s happiness level first. Depending on their happiness level, provide different channels to escalate their feedback:
User Feedback Chart

Step 3: Analyze and act on user feedback
  • Apply filters to see feedback by rating, written language, app version, and/or device.
  • Understand your user better by interpreting comments against user-related metrics such as download sources, retention rates, and in-app behavior. 
  • Update your app with users� feature requests and fix issues they have raised. Be sure to respond to the comment directly in the Play Store, sharing the positive changes you�ve made.
The hard work of building relationships and responding to user�s concern won�t pay off instantly, but it can lead to longer term success. Until next time, be sure to stay connected on all things AdMob by following our Google+ page.
















Posted by Amelia Walkley
Marketing Communications Specialist, AdMob

Monday, April 13, 2015

Lowdown: Best ways to monetize your messaging app

Lowdown is a regular series that brings you tips and tricks on how to best use AdMob to grow your app business, directly from members of the Google AdMob team.

It�s a fantastic time for messaging apps. Massive company valuations, global user bases, and strong demand for wifi-based communication have incentivized mobile developers to throw their hats into the messaging arena. We�ve seen the features and functionality for these apps become more sophisticated, expanding to delivering virtual goods, coupons, app-discovery, and even social networking. As functionality has expanded, so have the monetization potentials. Here are a few ways to best monetize your messaging app and tips to optimize your setup.

Banner Ads:

The nature of messaging apps make it very conducive for banner ad units. User spend large quantities of time on their menu, contacts and messaging pages, making it easier for users to interact with ads and drive higher engagement from anchored banner units. AdMob�s strong global coverage and year over year eCPM growth in this format can help monetize the market your users operate within.

Interstitials Ads:

Interstitial ads are not just for gaming apps. Messaging apps also have natural transition points within their user�s flow, perfect for eCPM-driven ad units like interstitials. For example a perfect place for an interstitial ad may be the moment once a user completes a phone or video call and the app transitions back into the main screen. See examples below.

Example of a Great Interstitial Ad Workflow

Interstitial Ad Formats

Targeted In-App Purchases

Messaging apps could offer In-App Purchases (IAPs) in the form of more minutes, credits or virtual goods. Although the traditional conversion rates for these offers have been very low, AdMob automatically figures out which of your users are likely to spend, based on Google�s proprietary data and models. AdMob offers robust IAP functionality, making it easy for you to create IAP offer units and target high potential spenders. You can learn more about this feature here.

A diversified, metrics driven approach can help you to better monetize your messaging app. Visit our website to learn more about how AdMob can help you grow your app business. Until next time, be sure to stay connected on all things AdMob by following our Google+ page.


Posted by Jeff Salvitti
Strategic Mobile Partner Manager

Tuesday, April 7, 2015

How FGL helped indie game developers increase their revenue by 50%

Adam Schroeder
Co-Founder, FGL
FGL is not your average app company. They don�t build apps themselves, instead they help independent game developers grow their business and generate more revenue. So far, they�ve earned over $20M in revenue, guiding over 30,000 registered developers from 105 countries around the world. Using AdMob well is one of the secrets to their success. We recently got to discuss their business with co-founder Adam Schroeder. To check out FGL�s success story, or any other of our other success stories, visit us at http://www.google.com/admob/success.html. Until next time, be sure to stay connected on all things AdMob by following our Google+ page.

Posted by
Desiree Motamedi
Product Marketing, AdMob